
This is good since it lets you enjoy the game the way it was meant to be played. Mouse supports greatly enhances targeting and navigating through the complex levels while the keyboard frees you from the archaic menu system the game forces you to use with the stock controller. Assign commands, instruct and switch between teams, select between four weapons, control your guy and more with one button ease via the Dreamcast keyboard while you aim like you've never aimed before with the mouse. As boring as that may sound, it alone qualifies as a class A miracle. The single greatest asset Rogue Spear has over the earlier Dreamcast release is mouse and keyboard support. The maps look pretty much just like they did on the PC.

With more missions, weapons, characters, and a badly needed multiplayer mode, Rogue Spear appears to have what it takes to make a name for itself in console land. The mouse, coupled with the keyboard (released a year ago in the age of the Dreamcast keyboard), finally allows console gamers to experience the unbridled realism and control for which the series is acclaimed.

Thankfully, Rainbow Six: Rogue Spear has been released in the age of the Dreamcast mouse. Who'd have thought that a single man could be more difficult to control than a fighter jet? Unfortunately for its first incarnation, Rainbow Six proved to be a bit too much for the Dreamcast controller to handle. I really am that guy whose name I can't remember, following a well-devised plan to overtake a building or rescue some important looking 3D people.

One of the things which appeals to me about Rainbow Six is the realism and thought which goes into the gameplay. No one really ever starts up a FPS thinking about what game plan he or she will execute to ensure a victory. It's a shame, too, because it really should be known as Red Storm's Rainbow Six, otherwise known as the only FPS worth thinking about.ĭo you think in Quake III Arena? Nah, you don't. That's the way it always is, isn't it? Good for nothing authors take credit for games loosely based on books they've written.

I'm a big fan (of average height) of Rainbow Six, the game that Tom Clancy didn't make but gets his name slapped on the box anyway. The thinking man's FPS finds a good home on the DC - Review By Mr. PlanetDreamcast | Games | Reviews | Rainbow Six: Rogue Spear
